Earlier posts have taken as their subjects Gamification and Motivation and Gamification and domestic energy consumption. This post looks at a particular game, ClairCity Skylines and its context, as described in
ClairCity Project: citizen-led scenarios to improve air quality in European cities.
by Enda Hayes et al. (2018), Air Pollution XXVI pp. 233 – 241. Open access:
The ClairCity Project is concerned with air pollution particularly in major cities; Bristol, Amsterdam, Ljubljana, Sosnowiec, Aveiro and Liguria (Genova) are piloting it. The project aims to create a “major shift in public understanding towards the causes of poor air quality, inviting citizens to give their opinions on air pollution and carbon reduction policies to shape the cities of the future.” The game ClairCity Skylines is one of the means used to promote citizen engagement…